For example before i find my first 2 handed sword in the dungeon i always find myself a 2 handed metal pole as it's very easy to use, does decent damage and they are easy to find. ![]() ![]() These are obviously not as good as normal weapons like swords and axes, yet they can still be very usefull. There is a third style of weapon in this game and they are the improvised kind, we are talking metal poles, chair legs, candle sticks and wooden boards. In game you're gonna find 1 handed weapons such as a sword, mace, machete and axe just to name a few, there are many more to choose from and some are even hidden! A sheild weilding enemy can potentially be a massive problem as they are harder to hit as they don't have to try as hard to block, so just watch out there, try to get a lot of swings in the side where they can't cover with the sheild and move around a lot. One handed weapons can be explained through simply saying they are faster, do less damage as they can't produce as much momentum, some of them again have location damage such as an axe or a mace and they can be used with a sheild. This means in short, hit them with the sharp bit and they are gonna go bye bye. These are all mostly the same speed but some of them are a little tricky to use such as the war axe and glaive due to the fact you must make impact with the part of the weapon that does damage in order to actually hurt them, this is pretty obvious however it may not seem to a few people as with these weapons it's all about locational damage. After this you have things like glaive, war axes and pole-arms. The war hammer is a very hard weapon to get used to because it's slow and usually the enemy will be able to get many blows in before you've even been able to swing the thing so in order to actually hit with it, you must create distance before striking and move forward with your strike, the momentum caused by the strike will help a lot in this respect. A two handed sword is so much different to a 2 handed war hammer in so many ways, the sword is fast, accurate and causes slash and perice damage where as the 2 handed war hammer is slow, cumbersome, sloppy and causes crushing and impact damage. I'll go through most of them, so i'll start with two handed weapons which, in my opinion, are the best, but it's mostly what i use so i'm a bit biased. The weapons in this game differ quite a bit in a few aspects. Character Creation/Camera Controls/Basic Controls So in this game you will be faced with a few challenges as you progress, finding keys for doors, fending off some unfriendly charatcers, navigating through the dark dungeon and working out why you are there and what the place is.ġ. (Bare in mind this is just a prelude to the full game "Sui Generis" coming out later and this is set 20 years before that in a dungeon below the actual world you will be playing in, but Sui Generis will obviously include dunegons much like this). I will try and go through everything I can from combat to items, from eneimes to locations, So let's begin.Įxanima is a 3D isometric, RPG, dungeon crawler where your goal in the single player is to progress through the dunegon by any means possible, work out why you are there and do whatever you please along the way. It may contain a few spoilers so that is your prior warning. Well this guide is here to tell you what you need to know when starting out. I especially dislike ones that seemingly think a 3D map is a good idea because it looks cool or whatever rather than functional.So you've purchased Exanima and you want to know a little about it before playing, or maybe you played it and found it too hard. At that point it’s not rewarding and there’s no sense of progress, it just feels deliberately poorly designed as an exercise in navigation. Where I dislike mazes is when the visual design is samey and confusing, and the map is useless at indicating multiple levels of a dungeon and where you are in context, and it’s overly long. I love DRPGs, and Strange Journey is one of my favourites. If you haven’t found the exit yet, that’s fine, you probably wanted to map the whole thing anyway as the satisfaction of a completed map is part of the appeal when you can see your incremental progress towards it. ![]() You also get tools to mark places of interest, either to annotate it yourself or automatically, and it’s easy to see where a place on one floor relates to the one above or below due to grid references. Even though there’s pitfalls, teleporters and one-way-doors, it’s easy to see where you are in context and to plot a route to where you need to go, and you see visable progress as the map gets filled in. The thing about those Etrian Odyssey-style grid maps is that they show where you haven’t been.
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